![]() For example, there are no customization elements in infantry mode. Wanzer and infantry modes play identically the same, with minor differences. In the single-player campaign, the player switches between three modes of play: wanzer, infantry, and gunship. Likewise, the voice acting isn’t very good and feels very stiff in execution.įront Mission Evolved takes inspiration from Front Mission: Gun Hazard and Front Mission Online for its single-player and multiplayer modes respectively. The sound effects are also good, but the Transformers-like sounds that play when wanzers move feels very out of place in Front Mission. On the other hand, Garry Schyman’s musical score is a nice fit for Front Mission Evolved‘s atmosphere. For a mid-generation PlayStation 3 and Xbox 360 title, it looks very outdated and looks like it belongs on the PlayStation 2. It’s great if you’re yearning for a throwback to the arcade days, but not so much from a technical standpoint. This extends to the wanzer and character designs, which are less gritty and more cartoony than other Front Missiontitles. The main protagonist is a USN engineer named Dylan Ramsey, who gets caught up in the ensuing chaos.įront Mission Evolved‘s visuals have a very arcade-like feel, through the use of bright, uncomplicated color palletes. The story revolves around the destruction of a USN orbital elevator, which leads to a new war between the OCU and the USN. Set away from the original storyline in 2171, Front Mission Evolved is a story reboot. No one from PDD6 other than Shinji Hashimoto, the producer, was involved in its development. Square Enix’s role in Front Mission Evolved involved story elements, but in a rather surprising move, this was handed over to Motomu Toriyama of Final Fantasy XIII fame. Game design and development was handled by Double Helix in USA. The music was scored by Garry Schyman of Bioshock fame. Art direction was handled by Imaginary Friends Studios in Singapore. This was the first entry that was developed via an East-to-West collaboration. Sometimes I wonder why Uematsu gets all this overwhelming adulation just for composing music for a particularly popular RPG series, but God damn his music rocks.Officially unveiled in 2009 and released in 2010, Front Mission Evolved is a third-person shooter spin-off released for the PlayStation 3, Xbox 360, and Windows PCs. The soundtrack, provided by a variety of Square talent (but mostly the heroes Nobuo Uematsu and Yasunori Mitsuda) is fucking excellent. Hey, do you want your normal gun or this shotgun? Stuff like that. It isn’t the exhausting overwhelming chore like in the other FM games, though. Just to remind you that yes, you’re playing Front Mission, you’re given a wide assortment of equipment you can use to equip your mech however you see fit. At the start your duty is to protect the President from a coup at the hands of a powerful general, but I’m sure that All Is Not What It Seems, as is usually the case. You walk around in your Wanzer and shoot things. This is why I actually enjoy Gun Hazard.Īpparently the same team who did Cybernator/Assault Suits Valken did this game, and it’s pretty apparent from playing them both. And as a sidescrolling action game, it has nothing to do gameplay-wise (or story-wise, debatably) with the other Front Mission games. Front Mission: Gun Hazard is a sidescrolling action game.
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